I’m attempting to write a new skill that makes use of a series of conversational contexts to gather information during an interaction with the user.
When Mycroft doesn’t quite understand an answer, it’s bailing out of the entire interaction, and I have to start again. Is there a way to catch a statement that’s not understood, restate the question, and continue on from that point?
The Conversational Context page in the wiki uses ordering tea as an example. What I would like, is that if the answer for “Would you like milk?” isn’t understood, to return to that question until I get a valid answer, or an explicit command to exit the interaction.